[racket] Making animations in racket (or, why racket is hard to transition to from scratch)
On Sun, Feb 6, 2011 at 9:58 PM, Matthias Felleisen <matthias at ccs.neu.edu>wrote:
>
> On Feb 5, 2011, at 9:55 PM, Yaron Minsky wrote:
>
> > it should be to build satisfying video games are really worth fixing.
>
> Yes they are! Any helpful proposals are appreciated and have been acted on
> in the past.
>
Indeed. The Racket team has been very interested and responsive, which is
why I keep on giving feedback.
> (Perhaps I should start playing Scratch and Alice :-) )
>
No joke. I haven't touched Alice, but there is something really appealing
about the ease of getting started in Scratch. My son is deeply into it, and
I think its pedagogically useful, despite the painfully low abstraction
ceiling. And the integration with the website is a nice touch. At least
some kids find the attention they get from other kids online to be a real
motivator.
> > The key thing that I like pedagogically about the big-bang is the way it
> makes the kid think explicitly about how they're modeling the state of the
> game.
>
> Yeap, that's how you hook it up to math: playful explicit state.
>
That's what I'm looking for. It's already given me a good excuse to talk
about various interesting mathematical ideas. It hasn't caught fire with
him yet, but I expect it will.
y
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.racket-lang.org/users/archive/attachments/20110206/a4f3dc14/attachment.html>