[racket] Making animations in racket (or, why racket is hard to transition to from scratch)
On Feb 5, 2011, at 9:55 PM, Yaron Minsky wrote:
> it should be to build satisfying video games are really worth fixing.
Yes they are! Any helpful proposals are appreciated and have been acted on in the past.
(Perhaps I should start playing Scratch and Alice :-) )
> The key thing that I like pedagogically about the big-bang is the way it makes the kid think explicitly about how they're modeling the state of the game.
Yeap, that's how you hook it up to math: playful explicit state.