[racket] Making animations in racket (or, why racket is hard to transition to from scratch)

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Sun Feb 6 21:58:53 EST 2011

On Feb 5, 2011, at 9:55 PM, Yaron Minsky wrote:

> it should be to build satisfying video games are really worth fixing.  

Yes they are! Any helpful proposals are appreciated and have been acted on in the past. 

(Perhaps I should start playing Scratch and Alice :-) )

>  The key thing that I like pedagogically about the big-bang is the way it makes the kid think explicitly about how they're modeling the state of the game.

Yeap, that's how you hook it up to math: playful explicit state. 

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