[racket] Facing some flickering problems

From: Mathew Kurian (bluejamesbond at gmail.com)
Date: Thu Jul 22 21:00:29 EDT 2010

i am using the  5.0.1.1 racket build with 2htdp/image
and 2htdp/universe and capping the memory at 512 MB. Is there anyway, I can
preload the images for universe and then use them (almost like the java
way). Or is there some place i can store the images in some sort of hash
map.

Basically, instead of loading images at the second you use them, can you
load it at the beginning of running a program.

On Thu, Jul 22, 2010 at 2:37 PM, Matthias Felleisen <matthias at ccs.neu.edu>wrote:

>
>
> On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:
>
> > Yes, Matthias...mine is using universe, so i don't think i can pesonally
> implement double buffering... i think it is caused from the game being to
> large...but its just a thought you guys are the pros, so you teach me.
> >
> > I have a lot of transparency in my images...i personally make them using
> fireworks and photoshop, so that too might be an issue.
>
>
> We have noticed performance problems in 2htdp/universe and images before.
> So which image package are you using and can you describe the conditions
> under which you see flickering? (I am assuming that you're running 5.0.)
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