[racket] Facing some flickering problems
On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:
> Yes, Matthias...mine is using universe, so i don't think i can pesonally implement double buffering... i think it is caused from the game being to large...but its just a thought you guys are the pros, so you teach me.
>
> I have a lot of transparency in my images...i personally make them using fireworks and photoshop, so that too might be an issue.
We have noticed performance problems in 2htdp/universe and images before. So which image package are you using and can you describe the conditions under which you see flickering? (I am assuming that you're running 5.0.)