[racket] Facing some flickering problems

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Thu Jul 22 14:37:20 EDT 2010

On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:

> Yes, Matthias...mine is using universe, so i don't think i can pesonally implement double buffering... i think it is caused from the game being to large...but its just a thought you guys are the pros, so you teach me.
> I have a lot of transparency in my images...i personally make them using fireworks and photoshop, so that too might be an issue.

We have noticed performance problems in 2htdp/universe and images before. So which image package are you using and can you describe the conditions under which you see flickering? (I am assuming that you're running 5.0.) 

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