[plt-scheme] 3-D graphics
Richard Cleis has done a first prototype of a 3D world/universe for
us and send Eli and me great examples. If you want to work on this or
if you are working on this, get in touch with him. I have run his
beautiful 3D balloon examples and they are truly beautiful. -- Matthias
On Mar 26, 2009, at 12:38 PM, John Clements wrote:
>
> On Mar 26, 2009, at 6:28 AM, Stephen Bloch wrote:
>
>> I attended a talk yesterday on using 3-D animation to teach
>> mathematical concepts. The presenter was using either (a C/C++
>> library named DarkGDK) or SecondLife, but I imagine a lot of the
>> same things could be done with Alice. And if we perceive Alice as
>> a serious competitor for "how to teach beginning programming," it
>> would be nice if we could beat (or at least meet) her on her own
>> turf -- fun, highly-motivating, attractive 3-D animation
>> accessible to first-semester students.
>>
>> So there's this OpenGL binding bundled with PLT Scheme. Who out
>> there has played with it? I'd like to write (or, even better, get
>> somebody else to write!) a beginner-friendly, functional front end
>> for it that allows first-semester students to build 3-D
>> animations, with not much more difficulty than the 2-D animations
>> we do with world, sb-world, or universe. Is anybody working on
>> this sort of thing?
>
> It's ludicrously unfair of me to mention this before he's even
> gotten started, but I'm working with an undergraduate (cc:'ed)
> who's expressed an interest in bringing OpenGL into the FrTime
> fold. If successful, this would probably fit extremely well with
> the project you mention.
>
> John Clements
>
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