[plt-scheme] 3-D graphics
On Thu, 2009-03-26 at 09:38 -0700, John Clements wrote:
> On Mar 26, 2009, at 6:28 AM, Stephen Bloch wrote:
>
> > I attended a talk yesterday on using 3-D animation to teach
> > mathematical concepts. The presenter was using either (a C/C++
> > library named DarkGDK) or SecondLife, but I imagine a lot of the
> > same things could be done with Alice. And if we perceive Alice as a
> > serious competitor for "how to teach beginning programming," it
> > would be nice if we could beat (or at least meet) her on her own
> > turf -- fun, highly-motivating, attractive 3-D animation accessible
> > to first-semester students.
> >
> > So there's this OpenGL binding bundled with PLT Scheme. Who out
> > there has played with it? I'd like to write (or, even better, get
> > somebody else to write!) a beginner-friendly, functional front end
> > for it that allows first-semester students to build 3-D animations,
> > with not much more difficulty than the 2-D animations we do with
> > world, sb-world, or universe. Is anybody working on this sort of
> > thing?
>
> It's ludicrously unfair of me to mention this before he's even gotten
> started, but I'm working with an undergraduate (cc:'ed) who's
> expressed an interest in bringing OpenGL into the FrTime fold.
I had a go at this a while back, and wrote a 3D graphics frtime
extension which is included with fluxus. I'm hoping to get some more
time to work on it and get some decent examples going.
I think the combination of functional reactive programming and games are
really intriguing. Having worked on big commercial game projects in the
past, I think a switch to a different way of managing state is long
overdue in that industry.
cheers,
dave