[racket] Calling Private Methods on non-this Objects?
In C++ for example, the following is valid:
class A {
private:
int test(A a) { return n + a.n; }
int n;
};
The key point is the "a.n" is valid.
I'm trying to create a 3d game in Racket, and in order to avoid recomputing
world transforms all the time, child objects (say a rotatable gun on a
parent tank) take a parameter to their parent which is used to add the
child ("this") to the parent, in order that the parent update a delayed
world transform computation in case of multiple calls to set-trans!,
roughly:
(define obj%
(class object% (super-new) (init ... [parent #f])
(define p parent)
(define cs '())
(when p (send p add-child! this))
(define/public (set-trans! new-t)
... <includes delayed world-trans calc>
(for ([c cs])
(send c set-trans! (send c local-trans))))
...
(define/public/private/etc. (add-child! c) (set! cs (cons c cs)))))
It obviously works with "define/public", but I'm hoping there is a way to
not expose the method everywhere. It's in essence private, but Racket
seems to not allow access even from within the class (send complains "no
such method").
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