From: Robby Findler (robby at eecs.northwestern.edu) Date: Fri Apr 20 08:26:15 EDT 2012 |
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The right approach here, I believe, is to have some fields in the canvas% that hold the most recently seen x and y coordinates. In on-event, update those fields and call the refresh method of the canvas. In on-paint, draw based on those coordinates. Robby On Thu, Apr 19, 2012 at 1:32 PM, Patrick Mahoney <paddy.mahoney at gmail.com> wrote: > #lang racket > #|Hello all, I'm PMah. |# > (require racket/gui/base) > > #|Problem: I have a message% control called x-pos parented by a frame% > called parent1. I have a canvas% called canvas parented under frame% > parent2. I would like x-pos to always show the current x coordinate of the > mouse position over canvas, and for this to be kept up to date as the mouse > moves. Ultimately I'd love to move to a reactive semantics. |# > > > #|Setting up the first frame and parent. I'm also going to grab the > eventspace for this frame while I'm at it.|# > (define parent1 (new frame% > [label "Parent1"] > [width 200] > [height 200] > [enabled #t])) > > (define x-pos (new message% > [parent parent1] > [label "No x-pos yet."])) > > (send parent1 show #t) > > (define eventspace1 (send parent1 get-eventspace)) > > > #|The second eventspace*frame*pos combo-|# > (define parent2 (new frame% > [label "Parent2"] > [width 200] > [height 200] > [enabled #t])) > > > #|Here comes the canvas subclass-I'm looking to override on-event method to > grab the x-component of the mouse pos, and I want to have that constantly > updating the x-pos message%. I really want reactive behavior, but I ran into > some issues with the frtime-namely, differences in bindings due to the > mzscheme bindings. the require spec (prefix-in ..) doesn't appear to be in > the language. I'm probably doing something wrong. |# > (define y-pos (class canvas% > > (inherit get-dc) > #|My notion of scope in objects is not precise. With those defines within > the scope of the on-event bindings, do the defines recalculate each time > on-event receives a message? lo, I wish I had some sort of channel protocol > to pass messages between threads, along with control. > The mushrooms kick in now. > PFFFT MIND > |# > (define/override (on-event mouse-event) > (define min-x (dc:min-x (get-dc))) > (define max-x (dc:max-x (get-dc))) > (define min-y (dc:min-y (get-dc))) > (define max-y (dc:max-y (get-dc))) > (define x-pos (send mouse-event get-x)) > (define y-pos (send mouse-event get-y)) > (call-in-other-eventspace (make-eventspace) (draw-diagnostics max-x > max-y x-pos y-pos))) > > (super-new))) > > (define > (send parent2 show #t) > > > #|I have tried some of the examples on > http://groups.google.com/group/plt-scheme/browse_thread/thread/28af25a01200bc3c/7937bb0314cc231e?lnk=raot > Basically, one using a channel, probably incorrectly and the second without. > Now what I believe I've done is to add the thunk to the queue in the frame% > parent1's eventspace, but I haven't transferred control. The other > eventspace's thread still has control. Kind of? > |# > (define (call-in-other-eventspace e thunk) > (let ([ch (make-channel)]) > (parameterize ([current-eventspace e]) > (queue-callback (lambda () > (channel-put ch (thunk))))) > (channel-get ch))) > #|This blocks both frames updating in some way-im not able to transfer > control smoothly to the thread in the message% message1 workspace, and so > the x-pos label updates only sporadically when the other eventspace thread > yields? |# > (define (call-in-other-eventspace e thunk) > (parameterize ([current-eventspace e]) > (queue-callback thunk))) > > > #|How can I get x-pos to update automatically on each on-event send here? > (draw-diagnostics max-x max-y x-pos y-pos) appears to terminate here in all > cases. Part 2: how can I apply frtime to make the update relationship I want > between canvas mouse position and message text (or other racket reactive > work if it exists.). I really would like to understand this idiom and get it > in my toolchest for gui programming. Thanks all! Racket is an impressive > contribution to computer science. |# > > > > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users >