[racket] Physics/Genetic Algorithms

From: Ben Thompson (ben.n.thompson at gmail.com)
Date: Thu May 19 12:13:33 EDT 2011

Much thanks! I knew someone must have had a similar problem, I just didn't
know where to look for the answer.
Anywho, this should work wonderfully!
Thanks,
Ben

On Thu, May 19, 2011 at 10:00 AM, Jay McCarthy <jay.mccarthy at gmail.com>wrote:

> It's diverged a bit from where Chipmunk is right now, but it's a
> pretty straight-forward FFI, so you should be able to update it (and
> if you do, I'll update the package.) The biggest problem with it is
> that it doesn't "feel" like Racket when you use it because the
> interface is so imperative. Nevertheless, I chose Chipmunk because I
> found it the best tradeoff between simplicity and power.
>
> Jay
>
> 2011/5/19 Noel Welsh <noelwelsh at gmail.com>:
> > If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's
> > on Planet:
> >
> >
> http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html
> >
> > HTH,
> > N.
> >
> > On Thu, May 19, 2011 at 2:13 PM, Ben Thompson <ben.n.thompson at gmail.com>
> wrote:
> > ...
> >> Obviously, this project requires a physics engine, and I was delighted
> to
> >> learn that Jay McCarthy
> >> made one and uploaded it to PLaneT. Unfortunately, his engine is fairly
> >> bare-bones, and doesn't handle
> >> much beyond movement of bodies through open space. ...
> > _________________________________________________
> >  For list-related administrative tasks:
> >  http://lists.racket-lang.org/listinfo/users
> >
>
>
>
> --
> Jay McCarthy <jay at cs.byu.edu>
> Assistant Professor / Brigham Young University
> http://faculty.cs.byu.edu/~jay
>
> "The glory of God is Intelligence" - D&C 93
>
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