[plt-scheme] My TWIFcomp entry, in PLT Scheme

From: Jon Rafkind (rafkind at cs.utah.edu)
Date: Sat May 8 20:04:13 EDT 2010

On 05/08/2010 05:52 PM, Doug Orleans wrote:
> A competition called TWIFcomp was recently held, in which people wrote
> interactive fiction (IF) games whose source code was 140 chars or
> less, not including whitespace or external resources (libraries or
> multimedia files):
>
> http://blog.templaro.com/?page_id=118
>
> I submitted a game in PLT Scheme.  Since the comp was motivated by
> Twitter, I decided to make my source code actually be tweetable, i.e.
> 140 chars including whitespace, with no tabs or newlines.  The game
> itself, Manifest Destiny, was not particularly inspired, so it came in
> around the middle of the pack in voting, but I was somewhat proud of
> it anyway:
>
> http://dhakajack.templaro.com/node/79
>
>    

I died a couple of times but eventually managed to win. yay!


Posted on the users mailing list.