[racket] Facing some flickering problems
I agree with that Robby, but the issue I see is once the image is loaded
once, in other words the image is seen on the frame/canvas at least once,
the next time it comes up on that same frame during the same run, it works
with minimal load time.
If someone has a bit of spare time, can he/she explain how these images are
loaded (time, allocation, garbage collection, etc) and then reproduced again
during the redraws, it would be extremely useful.
After seeing the power of state-based languages, I have am really curious
how far I can push this language (i know its limitless) especially in the
GUI?
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