[plt-scheme] OpenGL and GLUT
I suggest playing with the viewports, etc. If you look at my
pyramidstack planet package, it is a short (and hopefully readable) gl
demo.
Jay
On Mon, Jan 18, 2010 at 2:39 PM, Noel Welsh <noelwelsh at gmail.com> wrote:
> Jay's code displayed something for me, though not what you might
> expect. It is very easy to draw off the screen or otherwise mess up a
> GL drawing so that nothing is visible. I suggest you start with really
> simple programs to begin with -- just a rectangle in the centre of the
> screen, for example.
>
> HTH,
> N.
>
> On Mon, Jan 18, 2010 at 7:50 PM, Eduardo Bellani <ebellani at gmail.com> wrote:
>> Thanks man!
>>
>> Now I do have a working canvas, at least.
>>
>> Do you have any clue as to why
>> it does not visible draw anything? From what I'm seeing, the C and the scheme
>> versions are somewhat equivalent, except for the resize and all the GLUT calls.
>>
>>
>> --
>> Eduardo Bellani
>>
>> www.cnxs.com.br
>>
>> More is not better (or worse) than less, just different.
>> – The paradigm paradox.
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--
Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University
http://teammccarthy.org/jay
"The glory of God is Intelligence" - D&C 93