[plt-scheme] Hide/disable output window of compiled executables
That took care of it. Thanks; they'll be happy to know this! --jmj
On Mar 28, 2009, at 3:10 PM, Matthias Felleisen wrote:
>
>
> I am told the console pops up only if your definitions window
> contains expressions that produce values. And indeed, I can confirm
> this for the svn version on my Mac.
>
> Here is the program I ran:
>
> (require 2htdp/universe)
>
> (define ufo (overlay (rectangle 40 4 'solid 'green) (circle 5
> 'solid 'green)))
> (define mt (empty-scene 200 200))
>
> (define run
> (big-bang 100
> (on-draw (lambda (p) (place-image ufo 50 p mt)))
> (on-tick sub1)
> (stop-when zero?)))
>
> Please try for yourself and holler if it doesn't work. -- Matthias
>
>
>
> On Mar 28, 2009, at 4:23 PM, Jordan Johnson wrote:
>
>>
>> On Mar 28, 2009, at 12:40 PM, Matthias Felleisen wrote:
>>> What are you calling the 'console' window and what are you
>>> calling the 'graphics' window?
>>
>> The "console" window is labeled "Standard Output" and shows just
>> several lines with #t on each.
>>
>> The "graphics" window is labeld "DrScheme" and contains the
>> student's animation.
>>
>> jmj
>>
>>>
>>> On Mar 28, 2009, at 2:35 PM, Jordan Johnson wrote:
>>>
>>>> Hi all,
>>>>
>>>> A couple of my students have asked the following regarding their
>>>> world.ss creations: Is it possible to compile an executable in
>>>> the {Beginner,Intermediate,Advanced} Student Language in such a
>>>> way that the console window does not appear over the graphics
>>>> window?
>>>>
>>>> Thanks,
>>>> jmj
>>>> _________________________________________________
>>>> For list-related administrative tasks:
>>>> http://list.cs.brown.edu/mailman/listinfo/plt-scheme
>>>
>>
>