[plt-scheme] Re: A little demo of something I've been playing with...
Yup, it will be on PLaneT imminently.
Jay
On Fri, Jul 24, 2009 at 11:38 AM, Nikolay Artamonov<nartamonov at gmail.com> wrote:
> Are you going to share the code?
>
> On Jul 24, 4:37 pm, Jay McCarthy <jay.mccar... at gmail.com> wrote:
>> I written an FFI for the Chipmunk Physics Engine:
>>
>> http://code.google.com/p/chipmunk-physics/
>>
>> And some convenient functions for doing 2d OpenGL graphics...
>>
>> And a "World" like interface to GL Canvases to simplify making simple
>> apps/animations...
>>
>> Here's a little preview:
>>
>> http://screencast.com/t/wXw4QbOkUpM
>>
>> 1. The black ball is controlled by the arrow keys which apply forces
>> to its sides... pushing it around and pushing the boxes
>>
>> 2. The boxes are sprites that are loaded onto the video card with a
>> very convenient texture map API. A nice thing about these sprites is
>> that you can tell the rotation very well.
>>
>> 3. It runs in real time 60 fps, but the video is a bit choppy... it
>> looks much nicer on your computer
>>
>> Jay
>>
>> --
>> Jay McCarthy <j... at cs.byu.edu>
>> Assistant Professor / Brigham Young Universityhttp://teammccarthy.org/jay
>>
>> "The glory of God is Intelligence" - D&C 93
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--
Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University
http://teammccarthy.org/jay
"The glory of God is Intelligence" - D&C 93