[plt-scheme] Re: A little demo of something I've been playing with...

From: Nikolay Artamonov (nartamonov at gmail.com)
Date: Fri Jul 24 13:38:24 EDT 2009

Are you going to share the code?

On Jul 24, 4:37 pm, Jay McCarthy <jay.mccar... at gmail.com> wrote:
> I written an FFI for the Chipmunk Physics Engine:
>
> http://code.google.com/p/chipmunk-physics/
>
> And some convenient functions for doing 2d OpenGL graphics...
>
> And a "World" like interface to GL Canvases to simplify making simple
> apps/animations...
>
> Here's a little preview:
>
> http://screencast.com/t/wXw4QbOkUpM
>
> 1. The black ball is controlled by the arrow keys which apply forces
> to its sides... pushing it around and pushing the boxes
>
> 2. The boxes are sprites that are loaded onto the video card with a
> very convenient texture map API. A nice thing about these sprites is
> that you can tell the rotation very well.
>
> 3. It runs in real time 60 fps, but the video is a bit choppy... it
> looks much nicer on your computer
>
> Jay
>
> --
> Jay McCarthy <j... at cs.byu.edu>
> Assistant Professor / Brigham Young Universityhttp://teammccarthy.org/jay
>
> "The glory of God is Intelligence" - D&C 93
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