[plt-scheme] Application distribution mechanisms ...

From: Matthew Flatt (mflatt at cs.utah.edu)
Date: Wed Jan 7 08:32:11 EST 2009

At Tue, 6 Jan 2009 21:51:47 -0500, "Henk Boom" wrote:
> 2009/1/6 kumar <kumar_lista at mac.com>:
> >
> > I'd like to be able to distribute a scheme app in a small package for
> > those who already have DrScheme installed.
> >
> > There are currently three methods for creating executables in DrScheme -
> > 1. Create a launcher that loads source files
> > 2. Create a launcher that uses compiled versions of code.
> > 3. Create a distribution zip package containing all necessary dlls.
> 
> I'll go one step in the other direction and suggest that it would be
> useful to have some automatic way of generating *really* standalone
> executables. It would be handy for things like ludum dare, where it
> has to be super-convenient to run your game or people don't bother; I
> have always had trouble getting the environment set up right so things
> generated by option 3 above know how to find the included dynamic
> libraries on Linux.

Do you mean "libmzscheme3m.so"? Or do you mean other libraries, like,
say, "libpng.so"?


> It would also be handy to not be stuck with the
> bin/ and lib/ directory structure on Linux, since it makes the paths
> to texture and sound files platform-dependent.

Are you using `define-runtime-path' to access the files within Scheme?


Matthew



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