[plt-scheme] Some thoughts about GC and realtime aplications

From: Matt Jadud (mcj4 at kent.ac.uk)
Date: Fri May 19 02:07:14 EDT 2006

Hi Ivan,

You might be interested in some of the resources found here:

http://www.cs.kent.ac.uk/people/staff/rej/gc.html

Even if the bibliography of 1800+ articles is a bit daunting, the GC FAQ 
may address some of your questions/concerns:

http://www.iecc.com/gclist/GC-faq.html#Folk%20myths

Good luck, and enjoy.

Cheers,
M

(Did I send this twice? Apologies if so...)

Ivan Boulanov wrote:

> GC, IMHO, is hardly applicable for realtime programs in common and for 
> games in particular. GC happens rarely but takes a lot of time and halts 
> execution for a moment that is sufficient for the game to become 
> unplayable.


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