[plt-scheme] another game: pacman

From: Tomi Neste (tomi.neste at netikka.fi)
Date: Mon Aug 21 07:36:36 EDT 2006

On Tue, 22 Aug 2006 11:36:16 +0300, Matthew Flatt <mflatt at cs.utah.edu>  
wrote:

> At Mon, 21 Aug 2006 23:46:47 +0300, tomi.neste at netikka.fi wrote:
>> So, am I alone with my problem or is this the expected behaviour and is  
>> there
>> any way to improve/tune the gc performance?
>
> Are you using the 3m variants of MzScheme, MrEd, etc.? (Apologies if
> you said before and I missed it.)
>
> Matthew
>

Not yet but I'll try it ASAP. According to the recently posted benchmarks  
it looks very promising.
In practice non-3m mzschemes performance is almost acceptable for things  
like action games, it seems that only the gc is holding it back. To be  
more accurate, it's the way gc causes noticiable pauses every few seconds.  
If these could somehow be spread over in time the perceived effect would  
be a lot better, even if the net performance remains the same.


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