[plt-scheme] OpenGL Bindings
On Friday 24 October 2003 11:37 am, Michael Larson wrote:
> Hi folks, I am working on a MacOS X demo that integrates scheme directly
> into a OpenGL drawing surface using an transparent terminal emulator on top
> of the drawing surface. I would like to be able to bind more functionality
> into mzscheme from OpenGL but the problem is there are about 800 entry
> points into OpenGL.... Is there an automated / scripting mechanism
> available for parsing C header files into scheme?
How about http://www.plt-scheme.org/software/sgl? It lets you call OpenGL
functions from mzscheme. As the author, I'd love to receive any feedback
about this tool if you decide to use it (or not).
-Scott