[racket] W: A Game Written in Racket

From: Vincent St-Amour (stamourv at ccs.neu.edu)
Date: Tue Dec 20 18:16:58 EST 2011


I can't figure out the fourth level, though. :)


At Tue, 20 Dec 2011 17:39:04 -0500,
Thom Chiovoloni wrote:
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> Hello Racket users!
> As some of you might know, last weekend was Ludum
> Dare<http://www.ludumdare.com/compo/>,
> a game development competition where the members attempt to write a game in
> either 48 or 72 hours (depending on the competition they are entering).
> I entered the 72 hour competition, and wrote my entry in Racket.  I chose
> Racket for this because while it's not one of the traditional game
> development languages, it is a powerful language with a full-featured and
> robust gui toolkit, and also because development time of Racket code is
> very low (assuming I already know the contents of the documentation).
> Enough about that!
> The game is named W, and is a puzzle/adventure type game.  It is quite
> short as of right now (only 5 rooms, a symptom of the design, code, art,
> and sound effects being created in 72 hours), but with any luck I will
> continue updating it this winter.
> You can find the game and source on its entry page
> here<http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728>
> (includes
> screenshots), or on its GitHub page here <https://github.com/thomcc/W>.
> (note that those two links do not point to identical versions of the game,
> the GitHub page is still in active development, the submitted version is
> available as the ldjam branch).
> Anyway, I just thought some of you might think this was cool, so I hope you
> take a look!
> -Thom (also known as yoklov, on the IRC channel)
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