[plt-scheme] OpenGL and GLUT

From: Jay McCarthy (jay.mccarthy at gmail.com)
Date: Mon Jan 18 13:54:37 EST 2010

First, some of the GLUT functions are implemented in the sgl library.
Search for glu on the C style API page.

It seems like you're main problem is starting up a canvas and getting
a GL-context.

Attached is a short example with your code based on my gl-world package.


On Mon, Jan 18, 2010 at 11:33 AM,  <ebellani at gmail.com> wrote:
> Hey there folks.
> Recently I managed to grab a copy of [1]. The C code in the book is fairly
> simple, but I wished to implement at least some of the exercises in scheme,
> PLT Scheme if possible.
> Problem is, the book is uses a lot of Glut along with openGL. So, I was
> wondering if anyone knows some
> binding or something else for that lib, or any other alternative.
> A minor functional example of the C code along with a translation of the
> functionality (sans Glut, so won't show anything :( )
> to PLT  is attached along for those interested in helping out.
> Any help would be appreciated
> [1]
> http://www.amazon.com/Interactive-Computer-Graphics-Top-Down-Approach/dp/0321535863/
> --
> Eduardo Bellani
> www.cnxs.com.br
> More is not better (or worse) than less, just different.
> – The paradigm paradox.
> _________________________________________________
>  For list-related administrative tasks:
>  http://list.cs.brown.edu/mailman/listinfo/plt-scheme

Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University

"The glory of God is Intelligence" - D&C 93
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