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<DIV>Well I want to write a game for programmers that listen
input for programs written in any language, I'm still in the
"general" modeling phase, but I think the I/O would be based in XML and/or
JSON.</DIV>
<DIV> </DIV>
<DIV>So, thanks for the advices.</DIV>
<DIV> </DIV>
<DIV>Best regards</DIV>
<DIV>Alejandro</DIV>
<DIV>
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</DIV>
<DIV>Good, glad to hear it works.</DIV>
<DIV> </DIV>
<DIV>If you can avoid dealing with raw sockets and use a standard protocol</DIV>
<DIV>for communication, that might allow you to write your network code at</DIV>
<DIV>a nicer level of abstraction. What kind of network application are</DIV>
<DIV>you trying to write?</DIV>
<DIV> </DIV>
<DIV>In retrospect, perhaps that should have been the first question on</DIV>
<DIV>this thread. Sorry I didn't ask earlier.</DIV>
<DIV> </DIV>
<DIV>For example, HTTP would be an example of a protocol whose language is</DIV>
<DIV>in terms of requests and responses, rather than socket sends,</DIV>
<DIV>receives, and flushes.</DIV></BODY></HTML>