<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><br></div><div><br></div><div><div>On Apr 27, 2013, at 12:56 AM, Jordan Johnson wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><meta http-equiv="content-type" content="text/html; charset=utf-8"><div dir="auto"><div>Hi all,</div><div><br></div><div>Idle curiosity: does the relatively recent addition of <b>on-pad</b> to the <b>2htdp/image</b> library actually add support for plugging in a gamepad and using it as a controller? The use of the word "simulation" in the docs suggests otherwise, but (not owning game hardware to test it myself) I can't tell for sure without digging through the source.<br></div></div></blockquote><br></div><div><br></div><div>Gamepad is basically a specialization of keyevent to games, inspired by game controller in mind. It is used in Emmanuel Schanzer's version of PbD for the middle school level. -- Matthias</div><div><br></div><br></body></html>