<div dir="ltr">how would you write bomberman without OS?<br><br>which way would be the most efficient way? or which way would you prefer?<br>there must be an assembler at first. so let's begin with an assembler.<br><br>
story:<br> you bought a new OSless computer but it contains assembler.(bootloader level)<br> and you want to play your own bomberman within this computer.<br><br><br>you can choose and make strategy out of options below. (you also can create more option to choose. see option 7.)<br>
<br>1.<br> play bomberman on other computer to know the rules and see sprites.<br>2.<br> write tiny racket interpreter using assembler to increase efficiency.<br>3.<br> write tiny sprite editor using racket interpreter.<br>
4.<br> write file system<br>5.<br> write DrRacket runnable OS to run DrRacket to work in highest efficiency<br>6.<br> see how other people made bomberman. to follow bloom's taxonomy<br>7.<br> something else rather than idea above.<br>
8. <br> use paper and pencil to design bomberman and make it with assembly language.(without racket language abstraction)<br>9.<br> surf the web with other computer until you found 'how to make bomberman without OS complete step by step tutorial' document<br>
<br>some might prefer option 1, 5, 6.<br>some might spend many months for option 9.<br>and some might try option 8.<br><br>in the past, I tried option 9 almost always. but now I know it is not that good.<br>which one do you prefer?<br>
option 7?<br></div>