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<div class="moz-cite-prefix">Op 30-6-2012 1:38, Neil Van Dyke
schreef:<br>
</div>
<blockquote cite="mid:4FEE3C65.6070809@neilvandyke.org" type="cite">Stephen
Bloch wrote at 06/29/2012 06:01 PM:
<br>
<blockquote type="cite">Either you introduce this stuff much
better than I do, or your students are much sharper.
<br>
</blockquote>
<br>
For the possible benefit of any students reading, I think someone
say it, rather than leave it implied: Or the difference could be
an isolated effect of, say, some subtle difference in how one
concept was first introduced in their respective educations, not a
reflection on the instruction or students overall.
<br>
<br>
Aside: I think students are much the same everywhere, and most all
students have potential to be good at this stuff. But learning
this stuff well requires a lot of work, and I think students
generally do need to have sufficient sense that they're ``sharp,''
so that they stick with it and put in the necessary work. Or,
there is another category of person, who sees themself as slow but
determined; that will also lead to learning the stuff, if the self
image gets them to put in the necessary work. (However, the ones
who are self-assured and yet who don't do the learning work...
they are doomed to be dim and to have few job options other than
some kind of politician.)
<br>
<br>
Neil V.
<br>
<br>
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<br>
<br>
</blockquote>
<br>
<br>
Im rereading the chapter and I think I found a piece of the puzzle.
<br>
<br>
In the chapter there is a mention of this : <br>
<br>
<table class="RktBlk" cellspacing="0">
<tbody>
<tr>
<td><span class="RktCmt">;</span><span class="RktCmt"> </span><span
class="RktCmt">A </span><a name="(tech._mix._sig)"></a><span
style="font-style: italic;">SIGS</span><span
class="RktCmt"> (short for </span><span class="RktCmt">“</span><span
class="RktCmt">space invader game state</span><span
class="RktCmt">”</span><span class="RktCmt">) is one of: </span></td>
</tr>
<tr>
<td><span class="RktCmt">;</span><span class="RktCmt"> </span><span
class="RktCmt">–</span><span class="RktCmt"> </span><span
class="RktPn">(</span><span class="RktSym">make-aim</span><span
class="stt"> </span><a class="techoutside"
href="#%28tech._mix._ufo%29" pltdoc="x"><span
class="techinside">UFO</span></a><span class="stt"> </span><a
class="techoutside" href="#%28tech._mix._tank%29"
pltdoc="x"><span class="techinside">Tank</span></a><span
class="RktPn">)</span></td>
</tr>
<tr>
<td><span class="RktCmt">;</span><span class="RktCmt"> </span><span
class="RktCmt">–</span><span class="RktCmt"> </span><span
class="RktPn">(</span><span class="RktSym">make-fired</span><span
class="stt"> </span><a class="techoutside"
href="#%28tech._mix._ufo%29" pltdoc="x"><span
class="techinside">UFO</span></a><span class="stt"> </span><a
class="techoutside" href="#%28tech._mix._tank%29"
pltdoc="x"><span class="techinside">Tank</span></a><span
class="stt"> </span><a class="techoutside"
href="#%28tech._mix._missile%29" pltdoc="x"><span
class="techinside">Missile</span></a><span class="RktPn">)</span></td>
</tr>
</tbody>
</table>
<br>
<br>
I can do the same for my problem.<br>
<br>
; A Vanimal is one of :<br>
; - (make-Vcat ( x happiness) <br>
; (make-Vcham ( x happiness) <br>
<br>
So Vanimal is not a struct but strictly a name.<br>
<br>
Am I on the right track. <br>
<br>
Roelof<br>
<br>
<br>
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