<div style="text-align:left">Haha, the fourth is a hallway, so you probably mean the fifth, in which case you need to make all the floors the same. </div><div style="text-align:left"><br></div><div style="text-align:left">
- Thom</div><div style="text-align:left"><br>On Tue, Dec 20, 2011 at 6:16 PM, Vincent St-Amour <span dir="ltr"><<a href="mailto:stamourv@ccs.neu.edu" target="_blank">stamourv@ccs.neu.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Neat!<br>
<br>
I can't figure out the fourth level, though. :)<br>
<br>
Vincent<br>
<br>
<br>
At Tue, 20 Dec 2011 17:39:04 -0500,<br>
Thom Chiovoloni wrote:<br>
><br>
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<div>> Hello Racket users!<br>
><br>
> As some of you might know, last weekend was Ludum<br>
</div>> Dare<<a href="http://www.ludumdare.com/compo/" target="_blank">http://www.ludumdare.com/compo/</a>>,<br>
<div>> a game development competition where the members attempt to write a game in<br>
> either 48 or 72 hours (depending on the competition they are entering).<br>
><br>
> I entered the 72 hour competition, and wrote my entry in Racket. I chose<br>
> Racket for this because while it's not one of the traditional game<br>
> development languages, it is a powerful language with a full-featured and<br>
> robust gui toolkit, and also because development time of Racket code is<br>
> very low (assuming I already know the contents of the documentation).<br>
><br>
> Enough about that!<br>
><br>
> The game is named W, and is a puzzle/adventure type game. It is quite<br>
> short as of right now (only 5 rooms, a symptom of the design, code, art,<br>
> and sound effects being created in 72 hours), but with any luck I will<br>
> continue updating it this winter.<br>
><br>
> You can find the game and source on its entry page<br>
</div>> here<<a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728" target="_blank">http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728</a>><br>
> (includes<br>
> screenshots), or on its GitHub page here <<a href="https://github.com/thomcc/W" target="_blank">https://github.com/thomcc/W</a>>.<br>
<div>> (note that those two links do not point to identical versions of the game,<br>
> the GitHub page is still in active development, the submitted version is<br>
> available as the ldjam branch).<br>
><br>
> Anyway, I just thought some of you might think this was cool, so I hope you<br>
> take a look!<br>
><br>
> -Thom (also known as yoklov, on the IRC channel)<br>
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