<div>Hello Racket users!</div><div><br></div><div>As some of you might know, last weekend was <a href="http://www.ludumdare.com/compo/">Ludum Dare</a>, a game development competition where the members attempt to write a game in either 48 or 72 hours (depending on the competition they are entering).</div>
<div><br></div><div>I entered the 72 hour competition, and wrote my entry in Racket. I chose Racket for this because while it's not one of the traditional game development languages, it is a powerful language with a full-featured and robust gui toolkit, and also because development time of Racket code is very low (assuming I already know the contents of the documentation).</div>
<div><br></div><div>Enough about that! </div><div><br></div><div>The game is named W, and is a puzzle/adventure type game. It is quite short as of right now (only 5 rooms, a symptom of the design, code, art, and sound effects being created in 72 hours), but with any luck I will continue updating it this winter.</div>
<div><br></div><div>You can find the game and source on its entry page <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728">here</a> (includes screenshots), or on its GitHub page <a href="https://github.com/thomcc/W">here</a>. (note that those two links do not point to identical versions of the game, the GitHub page is still in active development, the submitted version is available as the ldjam branch).</div>
<div><br></div><div>Anyway, I just thought some of you might think this was cool, so I hope you take a look!</div><div><br></div><div>-Thom (also known as yoklov, on the IRC channel)</div>