Hello all,<div>I recently discovered <a href="http://www.boxcard2d.com">www.boxcard2d.com</a>, an interesting project in genetic algorithms and car design,</div><div>and decided I wanted to port it into Racket. However, I seem to have run into problems, and would appreciate</div>
<div>any advice you can give.</div><div><br></div><div>Obviously, this project requires a physics engine, and I was delighted to learn that Jay McCarthy</div><div>made one and uploaded it to PLaneT. Unfortunately, his engine is fairly bare-bones, and doesn't handle</div>
<div>much beyond movement of bodies through open space. There is collision detection, but no handling of it,</div><div>and there's no gravity, or concept of force or things like that. So, in essence, I still need a physics engine.</div>
<div><br></div><div>If there's no other option, I might be able to make a passable excuse for an engine, but frankly, I'd rather avoid</div><div>that if possible. So, I was wondering if you knew of any better engines for Racket, or any way to utilize another</div>
<div>language's engine from within Racket.</div><div><br></div><div>Thanks in advance,</div><div>Ben Thompson</div>