Hi list,<div><br></div><div>I think Fluxus was mentioned here before; <a href="http://www.pawfal.org/fluxus/">http://www.pawfal.org/fluxus/</a></div><div><br></div><div>Aside from live-coding Fluxus is used for racket-based game development, there are some games exhibited here <a href="http://www.pawfal.org/fluxus/projects-using-fluxus/">http://www.pawfal.org/fluxus/projects-using-fluxus/</a> </div>
<div><br></div><div>From my own experience (I wrote most of the code of the video at the top of that page) I'd say that this wouldn't be the way to go if you want to do a bleeding edge professional game but for rapid-prototyping or gameplay experiments it works very well. It's quite useful to be able to tune things while the game is running.</div>
<div><br></div><div>Yours,</div><div>Kas.</div><meta http-equiv="content-type" content="text/html; charset=utf-8"><meta http-equiv="content-type" content="text/html; charset=utf-8">