On Mon, Oct 5, 2009 at 8:07 AM, Matthias Felleisen <span dir="ltr"><<a href="mailto:matthias@ccs.neu.edu">matthias@ccs.neu.edu</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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There is a rather primitive means for doing so, and Emmanuel's version of Universe/World does so. (The demo I had included in Edinburgh was his or actually one of his students and it ran sounds but it was impossible to hear this in a large hall like that.) In general, Eli will at some point in the future (for some value of future) provide portable music.<br>
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How's Scratch doing with networked games?</blockquote><div><br>I don't think that it has any support yet. That said, I think sound is in some ways more important for catching kids (at least my kid's) attention. Sound (including pre-recorded music) is such a basic part of computer games these days, that it doesn't quite feel like a game without it.<br>
<br>One of the things that is attractive about scratch is that it does a good job of integrating multimedia into the environment. Drscheme does one critical bit of this, which is supporting images reasonably well. But having an easy built-in facility for drawing pictures and recording sounds is really nice for young kids.<br>
<br>That said, the programming model in scratch is kind of horrible...<br><br>y <br></div></div><br>