[racket] Crowdsourcing Pict3D's design

From: J Arcane (jarcane at gmail.com)
Date: Mon Mar 9 17:30:46 EDT 2015

I'm really curious about this. I've never touched 3D, partly because most
3D frameworks/libraries are hardcore C/C++.

A 3d big-bang gives me happy thoughts.

On Mon, Mar 9, 2015 at 9:37 PM, Alexander D. Knauth <alexander at knauth.org>
wrote:

> Is there a good way to draw a smooth curved cylinder?
>
> On Mar 8, 2015, at 10:53 PM, Neil Toronto <neil.toronto at gmail.com> wrote:
>
> > Pict3D is finally ready for public consumption. You can install the
> package either in DrRacket using "File -> Install Package..." or from the
> command line using
> >
> >    raco pkg install pict3d
> >
> > The GitHub page is here:
> >
> >    https://github.com/ntoronto/pict3d
> >
> > All features are documented. The API is stable. I've verified that it
> runs on Racket 6.1.1 and the current development version. There are reports
> of it working on at least two Windows systems, two Mac OS X systems, and
> two Linux systems. It might not eat your graphics card.
> >
> > Current features:
> >
> > * Works in untyped and Typed Racket
> >
> > * Spheres, rectangles, triangles and quads with per-vertex attributes
> >
> > * A system of groups and affine (arbitrary parallel-line-preserving)
> >   transformations for sticking Pict3Ds together
> >
> > * Ray-against-scene and line-against-scene collision detection
> >
> > * Render targets: an interactive debugging view in DrRacket's REPL,
> >   `pict3d->bitmap` and `pict3d-canvas%`
> >
> > * big-bang3d (currently without networking)
> >
> > ------------------
> >
> > Now we get to crowdsourcing.
> >
> > I've reached the limits of what I can do without working on Pict3D
> full-time. In particular, I don't know whether the API is awkward or
> actually quite nice for the uses it'll be put to. I've drawn on some
> personal game design and coding experience, but that only goes so far.
> >
> > This is where you come in.
> >
> > If you've ever had the slightest hankering to do some real 3D but
> avoided it because of the pain that usually goes with it, try Pict3D. (If
> it fails to work, please submit a bug report on the GitHub page.) Got a
> visualization project? Try Pict3D. Want to make a game? Try Pict3D's
> version of Big Bang. Want to just fool around in 3D space for a bit? Try
> Pict3D, and report back on how it goes.
> >
> > Anything is fair game for criticism, praise or suggestions: groups and
> pinning, distinguishing direction and position vectors, presence or lack of
> shapes you need, how to allow shader programming, file formats that would
> be nice to import models from, information that would be nice to have in
> the interactive debugging view, how to add texturing to the API, and even
> the tone of the documentation.
> >
> > I'm looking forward to your reports, all my little minions. Wait, did I
> say that out loud?
> >
> > Neil ⊥
> > ____________________
> > Racket Users list:
> > http://lists.racket-lang.org/users
>
>
> ____________________
>   Racket Users list:
>   http://lists.racket-lang.org/users
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.racket-lang.org/users/archive/attachments/20150309/9d804d1f/attachment-0001.html>

Posted on the users mailing list.