[racket] Why don't you tackle a universe-based pong game?

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Wed Jan 21 09:13:05 EST 2015

On Jan 19, 2015, at 5:36 PM, Darren Cruse <darren.cruse at gmail.com> wrote:

> I wonder if others have thought this way too?  Or if Racket maybe has something similar to this idea already?  (I'd stumbled briefly on "Places" was that like this I wonder?)
> 


For the past few years, we have explored scaling up the universe-based from middle school to DNS proxy servers and such things. And we have managed to do so. At this moment there are two prototype languages -- Marketplace and Minimart -- that support this style of programming at scale: 

 -- it supports an actor-oriented programming style, though functionally 
 -- it comes with a message bus for pub/sub exchanges 
 -- the bus notices appearances and disappearances of actors 
 -- and entire collections of actors and their bus can appear as a single actor in another collection. 

For more technical information, see http://www.ccs.neu.edu/racket/pubs/#esop14-gjthf (which is a conference publication) and follow the link to supplemental information. Marketplace and Minimart are of course available as packages. 

Warning: both are prototypes and will evolve (probably into another language). 

-- Matthias



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