[racket] A beginner's question re drawing on a canvas
You should learn about Model-View-Controller architecture (for example at
http://en.m.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller).
Briefly, the model is a data structure that represents the information you
are working with. The view is able to produce a visual representation of
the model. A controller is used to update the model in response to input.
In your example, the canvas is the view. Your on-draw method needs to draw
the model. Your buttons will send a message to your controller, and the
controller will update the model accordingly. Then, when on-draw is called,
it will draw the updated model.
Justin
On Oct 1, 2014 10:17 PM, "Chris Wright" <cawright.99 at gmail.com> wrote:
> Thanks Matthias and Sean
>
> It's often helpful when people asking questions ask them clearly ! :)
> I'll now attempt a clarification...
>
> say I have a button in the window, and when that button is pressed, I want
> to draw on the canvas - and later, another button is pressed, and I might
> want to draw something else somewhere else on the canvas.
>
> I think I'm wanting to get hold of the dc outside of the definition of
> on-paint in the initialisation code
>
> cheers and thanks again
>
> Chris
>
> On 2 October 2014 11:57, Matthias Felleisen <matthias at ccs.neu.edu> wrote:
>
>>
>> Does this help?
>>
>> #lang racket/gui
>>
>> (define frame
>> (new frame%
>> [label "Example"]
>> [width 300]
>> [height 300]))
>>
>> (define top-canvas
>> (new (class canvas%
>> (inherit get-dc)
>> (super-new [parent frame])
>> (define/override (on-paint)
>> (define dc (get-dc))
>> (send dc draw-rectangle
>> 0 10 ; Top-left at (0, 10), 10 pixels down from
>> top-left
>> 30 10) ; 30 pixels wide and 10 pixels high
>> (send dc draw-line
>> 0 0 ; Start at (0, 0), the top-left corner
>> 30 30) ; and draw to (30, 30), the bottom-right corner
>> (send dc draw-line
>> 0 30 ; Start at (0, 30), the bottom-left corner
>> 30 0) ; and draw to (30, 0), the top-right corner
>> ))))
>>
>> (send frame show #t)
>>
>>
>>
>>
>> On Oct 1, 2014, at 9:51 PM, Chris Wright wrote:
>>
>> > I would like to draw on a canvas in a window at various times during
>> program execution.
>> > My first attempt was to combine two examples:
>> >
>> > #lang racket/gui
>> >
>> > (define frame (new frame%
>> > [label "Example"]
>> > [width 300]
>> > [height 300]))
>> > (define top-canvas (new canvas% [parent frame]))
>> >
>> > (send frame show #t)
>> >
>> > (define dc (send top-canvas get-dc))
>> >
>> > (send dc draw-rectangle
>> > 0 10 ; Top-left at (0, 10), 10 pixels down from top-left
>> > 30 10) ; 30 pixels wide and 10 pixels high
>> > (send dc draw-line
>> > 0 0 ; Start at (0, 0), the top-left corner
>> > 30 30) ; and draw to (30, 30), the bottom-right corner
>> > (send dc draw-line
>> > 0 30 ; Start at (0, 30), the bottom-left corner
>> > 30 0) ; and draw to (30, 0), the top-right corner
>> >
>> >
>> >
>> > The cross and box are drawn, but "instantly" over-written by a blank
>> canvas. I suppose this is because on-paint is triggered? (not sure by
>> what..)
>> > If I put the (send frame...) form at the end of the code, the cross and
>> box aren't seen.
>> >
>> > I am sure this is due to me not understanding the model properly - I'd
>> be grateful for some help...
>> >
>> > many thanks
>> >
>> > Chris
>> > ____________________
>> > Racket Users list:
>> > http://lists.racket-lang.org/users
>>
>>
>
>
> --
> A/Prof Chris Wright
> MBBS, FRACP, FCICM, GradDipiSc(Physics)
> Academic Coordinator, Years III - V Central MBBS
> Intensive Care Specialist
> Faculty of Medicine, Nursing and Health Sciences,
> Monash University
> Clayton VIC
>
> ____________________
> Racket Users list:
> http://lists.racket-lang.org/users
>
>
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