[racket] WORLD manipulation doubt
On Thu, May 1, 2014 at 1:26 PM, Zee Ken <udaybhasker552009 at gmail.com> wrote:
> Hi,
>
> I am creating a game which runs in the below world.
>
> (define-struct world (myself monster1 monster2 food1 food2))
>
> The objective of the game is to move yourself in the world, not get hit by
> monsters and eat the food.
>
> I am done with
> 1) Keyboard manipulation of *myself*,
> 2) Stopping the game when I hit any of the monsters (monsters move
> randomly in the world).
>
> *Question1:* Placing the food is also an easy task. But, how do I modify
> the world when I eat the food?
>
> I am thinking of writing a procedure that checks if the user hit a SPACE
> button and is also near the food. If both of these are true, then that
> particular food image at the location should disappear and the game should
> continue.
>
This is keyboard manipulation. Thus, you need to refine your handler for
key events to create, if necessary, a new world when the SPACE bar is
pressed.
>
> *Question2:* Also, are there any timer events in racket where I can
> include a stop clock counting down from a number to zero?
>
> I am a bit confused as to how I should tackle the idea.
>
This sounds like another varying component of the game. Thus, include it as
part of your world structure.
I hope this helps,
Marco
>
>
> Best,
> Zeek
>
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>
--
Cheers,
Marco
Have a´¨)
¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·´ * wonderful day! :)
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