[racket] ANN: 2048 game - Racket edition
Very nice, Dan! Just played a good round of it. Three comments:
* The window disappeared and program exited as soon as I couldn't move
anymore. (No score, no chance to screenshot, etc.)
* The color palette is pretty important, for two reasons: (1)
aesthetically pleasing; and (2) visual indication of high and low
pieces, as well as of matching pieces. (128 looks very similar to 2,
for example, and there was no color help to indicate the positions of
the 512, 256, and 128, when I was trying to bring them together.)
* As the game progressed, the animation generally seemed a little
choppier, as if it had fewer frames than earlier in the game. I don't
know whether it was GC cycles, some graphics layer overhead that is hard
to account for or control, or some app function that could use tweaking.
BTW, you might want to touch bases with some of the authors of the other
games in this family. I talked with the 2048 author recently (about
adding 2048 to the OpenWrt management console), and s/he was gracious
and enthusiastic.
Also BTW, have no *students* yet implemented this game in Racket? Stop
slacking, and get with the program, students!
Neil V.