[racket] untrusted
Asumu Takikawa wrote at 04/17/2014 01:16 PM:
> It would be great if someone does a Racket port. Could make the graphics
> rogue-like by using Neil's charterm library:
> http://planet.racket-lang.org/display.ss?package=charterm.plt&owner=neil
I'm always happy for people to use CharTerm, but for this particular
app, I think someone would have an easier time implementing the editor
part in a Racket GUI, or with an AJAX-y Web interface (preferably with
jQuery UI or jQuery Mobile, plus add-ons). Or make the game a DrRacket
plugin, for a first-rate editing experience.
BTW, another great game to inspire learning programming and AI methods
is something in the spirit of Crobots
("http://en.wikipedia.org/wiki/Crobots"). The very general idea is that
you program a virtual robot to operate in a virtual world, and you have
some kind of metric for success. In the case of Crobots, it also has
the appeal of being competitive and violent, in that you run different
robot programs against each other in the same virtual world, and the
robots can shoot each other. Hook this up to a world that lets people
watch 3D graphics of the Racket-implemented AIs play against each other,
and that could be a lot of fun. Put live displays visible from school
hallways of the AIs interacting in 3D, including display of whatever
stats/ranking/honors you have, and a URL and QR code where people can go
to get info on how to program AIs for it themselves. Suddenly, pursuing
a CS major seems like more fun. Surely some school that has a
substantial video game programming track/classes also has a good Racket
person. (Do this soon in Racket, before someone does it in JS and
poisons young minds further.)
Neil V.