[racket] DSLs and complexity

From: Nick Shelley (nickmshelley at gmail.com)
Date: Fri Jun 21 14:15:00 EDT 2013

I haven't heard of HtD Components or HtD Systems before. I can't seem to
find it after some quick googling (the closest I got was a draft of HtD
Classes).

Can you point me to these resources? I really enjoyed HtDP.

Ok, after a bit more searching I found a reference to components in the
intro of HtDP 2e. I didn't see any mention of systems, but I assume that
neither has been written yet and one will flow into the other which will
flow into the next?


On Fri, Jun 21, 2013 at 11:35 AM, Matthias Felleisen
<matthias at ccs.neu.edu>wrote:

>
> On Jun 21, 2013, at 8:26 AM, John Gateley wrote:
>
>  Subject for discussion:
>
>
> http://firstround.com/article/The-one-cost-engineers-and-product-managers-dont-consider#
>
> Interesting sentence in the middle:
>
> Consider DSLs, abstractions and the attraction to being the one to build a
> framework that gets leveraged for years.
>
>
> I think Racket is a different target: education vs. engineering (is this
> true?). As a software
> engineer, I really agree with the article. Complexity is almost always a
> terrible thing,
> whether it is a DSL, a complex implementation of a simple interface, or
> just the
> one additional thing requested by product management that didn't fit.
>
> For Racket: are DSLs a source of complexity? Or would you argue that they
> reduce the
> complexity normally introduced with DSLs?
>
>
>
> John,
>
> this article's claim concerning abstractions and DLS is vacuously true so
> it's also devoid of any information. I grant the maintenance-construction
> cost ratio; I teach to this slogan -- starting with How to Design Programs
> through HtD Components and HtD Systems. It is the guiding principle.
>
> If we wanted to turn this person's essay into a well-founded statement
> that helps engineers, we would first have to clarify what complexity is or
> what simplicity is. No, "I know it when I see" it won't work here. To
> clarify, I am sure that many people will say that C is a simpler language
> than Racket. If we follow the article's recommendation then, we should use
> C. But as you know, C lacks safety and memory safety and these gaps
> seriously impeded software development and maintenance. The lack of safety
> means that you never know whether the output of a C program is serious or
> whether it's some random bits from some place in memory interpreted as,
> say, an int. The lack of memory safety in particular destroys modularity.
> Every dyn mem handed over from one component to another must be tracked and
> accounted for.
>
> Not every language that is more complex than C will reduce the cost of
> software construction and maintenance. To wit, C++ started out as a more
> complex variant of C and to this day it is 'sold' that way even though it
> moved away from its roots over the past 10 years. Its complexities
> introduce seriously deeper safety problems, which measurably  impact
> software construction and maintenance problems. IBM believes that this cost
> is a factor of 3x to 5x when compared to Java, another language that is
> definitely more complex than C. The San Francisco project under Kathy
> Bohrer, a Rice grad from around your time, ran the project in C++, switched
> to Java, and convinced a lot of people at IBM to measure this cost. A few
> years later the company switched all software to Java for these reasons.
> This is not to say that Java is good; but it does say that they actually
> measured cost, compared, and went from simple and complex languages to
> other complex languages. If I were a senior software dev manager at a
> company, I would pay attention to someone who measures and compares instead
> of someone who writes content-free polemics that actually sound correct.
>
> The toggles examples from the article is apt here. The lack of safety in C
> means that there is no isolation and every line in a system may potentially
> affect the behavior of every other line -- just like the toggles/switches
> mentioned. But now imagine, the guy had first built a box around the first
> two switches so that only their relevant behavior is visible -- say two
> states -- and then added a third one. In that case, the interactions would
> be fine.
>
> LESSON 1: simplicity by itself is not an advantage in software
> development.
>
> LESSON 2: complexity comes in many flavors, some good, some bad.
>
> Now let's move on to DSLs. A DSL, like any abstraction, helps you reduce
> cost if it is well designed and meets your needs. If you don't have a need
> in existing code for an abstraction, don't build it. If you do have a need,
>  -- understand the abstraction mechanisms of your language
>  -- study the concrete cases of repetition, extensive verbiage to say
> things
>  -- use the abstraction mechanisms of your language to create an
> abstraction that removes your repetitions, extensive verbiage.
>
> If you work in Java, you don't have good abstraction mechanisms to
> eliminate domain-specific verbiage from your systems. My recent reading
> experience with three books on industrial DSL building tools firmly
> convinced me that current practice can easily flip into counter-productive
> architecture acrobatics. If you build these DSLs, you may make the system
> more costly. If you work in Racket, you have great tools for building
> internal DSLs and you can smoothly integrate modules written in different
> DSLs. As I said, this thoughts apply to any abstraction mechanism, internal
> DSLs are just the most powerful form of abstraction.
>
> LESSON 3: if you have bad tools, building an abstraction may increase the
> cost of building a system
>
> LESSON 4: with good tools, you're likely to reduce the cost, but
> ill-trained programmers can and do mess up
>
> Let me finally address internal complexity vs external complexity. When
> you construct a language like Java, you are actually building an extremely
> complex system. But, the Java community succeeded beyond imagination and
> possibly beyond justification with making their language appear
> well-layered, well-structured and simple. Guy Steele has stated this as
> "you have to make things sufficiently complex to make them appear simple"
> and Matthew has stated similar experiences with the design of Racket again
> and again. The key is that very few Java programmers experience the
> complexity that the Java box hides; most have to cope with the complexities
> of the language. Here is an example that is more straightforward. AMPL is
> an external DSL for writing down mathematical programs (linear, integer,
> binary, graphs, networks). If you are an applied math person, the only
> difference between AMPL programs and paper and pencil is that the former
> uses ASCII. (Perhaps they use unicode these days.) It is definitely at the
> right level and reduces the huge cost of maintaining mathematical programs
> in, say, Fortran, a vastly simpler language than AMPL -- as far as the
> internals are concerned. AMPL is after all a complex PL, with niffty
> parsers and abstraction capabilities for plugging in all kinds of solvers.
> But it neatly separates the solver from the problem statement, for example,
> which while internally complex, makes it externally simple.
>
> LESSON 5: Do not confuse external and internal complexity. A proper
> separation may vastly decrease the cost of creating programs.
>
> Very last thought on 'complexity.' All of the above assumes that the time
> of programmers is more costly than what it takes to run the computation. I
> know of cases where this is not true. In that case, you might be better off
> sacrificing programmers on the altar of machine time. The cases I know are
> extremely rare and involve expensive programmers who understand a lot of
> continuous mathematics and who work with computers that are extremely
> expensive to use.
>
> ;; ---
>
> As for Racket: yes, it is good at DSLs because we had to pay attention to
> building languages for our original educational goals. But for the last 10
> years, the focus has widened to include a lot of industrial and
> quasi-industrial uses. It is no longer the TI Scheme of yore.
>
> Your milage may vary. -- Matthias
>
>
>
> ____________________
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>   http://lists.racket-lang.org/users
>
>
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