[racket] Stuttering problems with big-bang

From: Sean McBeth (sean.mcbeth at gmail.com)
Date: Wed Aug 7 18:16:33 EDT 2013

As far as I know, every professional game developer working on a GC-enabled
platform uses pooled resources. You allocate memory for the map and
characters once, then reinitialize the pre-allocated memory any time you
need a new thing. Definitely not very Rackety.


On Wed, Aug 7, 2013 at 6:12 PM, Raoul Duke <raould at gmail.com> wrote:

> >> Hey users, I'm experimenting with some simple games using big-bang from
> 2htdp/universe and I keep running into stuttering problems. It seems to be
> the garbage collector slowing things down (green recycle symbol in drracket
> is on whenever the program is frozen).
>
>
> i believe games (well, ones that want a real frame rate &
> interactivity) and gc are not generally going to get good results. at
> least, not with most main-stream gc's. at least, not on the client
> side. c'est la vie.
>
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