[racket] how would you write bomberman without OS?
I think the best way to win this game is not to play... but... if I
just had to run bomberman and nothing else, I would revive the VMkit
version of Racket that can launch a micro-version of Linux and go
directly into Racket. Then I would implement a text/console-based
version of Bomberman... which would be pretty easy I think... and then
be done. The time it would take to add graphics to VMkit in a
convenient way would be way too much pain in my mind.
Although I see the appeal of "rewrite the world in Racket", at least
in the long run of safety and extensibility, I also value existing
software that works that other people wrote so I don't have to.
Jay
On Fri, Apr 26, 2013 at 1:50 AM, 김태윤 <kty1104 at gmail.com> wrote:
> how would you write bomberman without OS?
>
> which way would be the most efficient way? or which way would you prefer?
> there must be an assembler at first. so let's begin with an assembler.
>
> story:
> you bought a new OSless computer but it contains assembler.(bootloader
> level)
> and you want to play your own bomberman within this computer.
>
>
> you can choose and make strategy out of options below. (you also can create
> more option to choose. see option 7.)
>
> 1.
> play bomberman on other computer to know the rules and see sprites.
> 2.
> write tiny racket interpreter using assembler to increase efficiency.
> 3.
> write tiny sprite editor using racket interpreter.
> 4.
> write file system
> 5.
> write DrRacket runnable OS to run DrRacket to work in highest efficiency
> 6.
> see how other people made bomberman. to follow bloom's taxonomy
> 7.
> something else rather than idea above.
> 8.
> use paper and pencil to design bomberman and make it with assembly
> language.(without racket language abstraction)
> 9.
> surf the web with other computer until you found 'how to make bomberman
> without OS complete step by step tutorial' document
>
> some might prefer option 1, 5, 6.
> some might spend many months for option 9.
> and some might try option 8.
>
> in the past, I tried option 9 almost always. but now I know it is not that
> good.
> which one do you prefer?
> option 7?
>
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>
--
Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University
http://faculty.cs.byu.edu/~jay
"The glory of God is Intelligence" - D&C 93