[racket] Doing collision detection in universe.ss
For what it's worth
https://github.com/mflatt/scratchy
is an implementation of the Scratch sprite and evaluation model plus a
textual language. It has all of the drawbacks of Scratch --- mutation,
race conditions, and busy waiting --- without the nice graphical
syntax! It has a collision detector that's much like John's, but I
spent some time making it go faster. There's also a notion of "lands"
within a program.
I wrote Scratchy as an example of building languages in Racket for this
year's RacketCon.[*] I dream about a phase 2 where I figure out how to
change the evaluation model to something good and/or connect with
`2htdp/universe', but I don't see that happening soon.
[*] At the suggestion of my son. He's a Scratch fan, though he quickly
became frustrated by the lack of abstraction in Scratch, and I
don't know whether to be happy or sad that he's a 12-year-old who
understands the phrase "race condition". Scratchy has "lands" because
he wanted something like that for his game.
At Wed, 28 Nov 2012 07:37:27 -0500, Yaron Minsky wrote:
> To be clear, I'm firmly interested in tinkering, which is why I'm
> using universe.ss and image.ss.
>
> I do think that a good design goal for Racket's kid-oriented libraries
> would be to be feature compatible with Scratch. It would be great if
> there were good ways of doing everything that Scratch can do, from
> playing sounds to detecting collisions, to (more aggressively) on-line
> hosting of the final result. I'd love it if Racket were strictly
> better than Scratch for someone who really can figure out how to
> program, but it's just not true now.
>
> y
>
> On Wed, Nov 28, 2012 at 7:11 AM, Hendrik Boom <hendrik at topoi.pooq.com> wrote:
> > On Tue, Nov 27, 2012 at 08:56:13PM -0500, Yaron Minsky wrote:
> >> I've been weaning my son off of Scratch in favor of Racket, and trying
> >> to get him to write interactive games using universe.ss and image.ss.
> >> I'm wondering if anyone has suggestions for how to do things like
> >> collision detection. image.ss has these nice first-class images, but
> >> I don't see a good way of querying two images to see if they overlap.
> >>
> >> Has anyone else had luck in doing this? universe has a nice
> >> programming model, but I've found it challenging to find simple ways
> >> of doing the kinds of things that Scratch makes easy.
> >
> > There are two arts to collision detection: figuring out whether two
> > images collide (which gets trickier when they're in motion) and
> > organising all your objects so you don't have to test very many
> > combinations of them.
> >
> > Both of these can get quite complicated, and are susceptible to
> > nontrivial, complicated, and often necessary efficiency improvements
> > depending on special properties of the game.
> >
> > A one-size-fits-all solution may be good enough for tinkering with, but
> > serious use may well need serious hacking.
> >
> > -- hendrik
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