[racket] openGL on Mac OS

From: Petr Samarin (petrsamarin at gmail.com)
Date: Mon Jul 2 12:53:38 EDT 2012

Thanks! I am happy to be a Racket user!

On Jul 2, 2012, at 4:39 PM, Matthew Flatt wrote:
> At Thu, 28 Jun 2012 19:20:06 +0200, Petr Samarin wrote:
>>> On Jun 27, 2012, at 11:54 PM, Matthew Flatt wrote:
>>> Any other ideas?
>> 
>> How about creating a dummy frame with an opengl canvas specifically if the 
>> system is a mac os?
> 
> Ok --- done, though by just creating a dummy GL context instead of a
> canvas.
> 
> Specifically, `sgl/gl' requires a new `sgl/init' library, which
> attempts to initialize platform-specific state to avoid crashes.
> Currently, `sgl/init'; only does something on Mac OS X, where it
> creates a dummy GL context if none is set as the current context.
> 



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