[racket] openGL on Mac OS
Thanks! I am happy to be a Racket user!
On Jul 2, 2012, at 4:39 PM, Matthew Flatt wrote:
> At Thu, 28 Jun 2012 19:20:06 +0200, Petr Samarin wrote:
>>> On Jun 27, 2012, at 11:54 PM, Matthew Flatt wrote:
>>> Any other ideas?
>>
>> How about creating a dummy frame with an opengl canvas specifically if the
>> system is a mac os?
>
> Ok --- done, though by just creating a dummy GL context instead of a
> canvas.
>
> Specifically, `sgl/gl' requires a new `sgl/init' library, which
> attempts to initialize platform-specific state to avoid crashes.
> Currently, `sgl/init'; only does something on Mac OS X, where it
> creates a dummy GL context if none is set as the current context.
>