[racket] idiomatic and fast
On Apr 28, 2012, at 5:11 PM, Neil Van Dyke wrote:
> Some student should try making a video-game-like leveling and unlocking system for DrRacket. This would be for people who are learning Racket without working through HtDP: they have a big language and don't know which features are best to learn first, nor when they've learned them well. So, with the unlocking system, they'd have to slay a lot of little orc problems with named-"let" before they get to wield "for/list", and they unlock "set!" only after defeating a big boss of a problem pure-functionally. I am half-joking, but it could be a fun, semi-viable project
Gamifying a PL for real -- as opposed to the April fool's joke about VS that wear going around -- would indeed be a fun and interesting project -- Matthias