[racket] Sounds in Universe?
It looks fun to rewrite this game according to the style guide.
On Oct 19, 2011, at 10:20 AM, Jay McCarthy wrote:
> I am working on a functional interface to dynamic, located sounds.
>
> Here is a little Pong game that uses my interface (and my
> OpenGL-accelerated world (60 FPS!) package):
>
> https://github.com/get-bonus/get-bonus/blob/master/games/tennis/tennis.rkt
>
> The crucial difference is that on-tick returns three values:
>
> a new world
> a drawing object
> a list of sounds
>
> A sound is a function from the world to a sound state or #f. (There
> are many combinators that hide this though.) A sound state includes
> things like a 2D position, a volume, the sound file, etc.
>
> It uses OpenAL as the sound interface and is only tested on OS X.
>
> I'd like to experiment more (and have others experiment) and then make
> it more available.
>
> Jay
>
> On Wed, Oct 19, 2011 at 5:59 AM, Yaron Minsky <yminsky at gmail.com> wrote:
>> Is there any support for playing sounds within the Universe teachpack?
>> y
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>
>
>
> --
> Jay McCarthy <jay at cs.byu.edu>
> Assistant Professor / Brigham Young University
> http://faculty.cs.byu.edu/~jay
>
> "The glory of God is Intelligence" - D&C 93
>
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