[racket] How does Universe.ss paint? How is it so optimized with almost little to no flickring?
You're probably referring to double-buffering: paint everything in a hidden
bitmap, and once it is ready, simply copy it to the
canvas/screen/whatever-is-visible.
Laurent
On Thu, Sep 23, 2010 at 03:59, Mathew Kurian <bluejamesbond at gmail.com>wrote:
> Hey everybody,
>
> I was wondering how universe.ss is so optimized, there is
> no flickering (esp on faster pcs). What approach does it take?
>
> Thank you
>
> Sincerely,
>
> Mathew Kurian
>
> --
> Mathew Kurian
> Seven Lakes High School
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