[plt-scheme] 3-D graphics
On Mar 27, 2009, at 10:36 AM, Dave Griffiths wrote:
> On Thu, 2009-03-26 at 09:38 -0700, John Clements wrote:
>> On Mar 26, 2009, at 6:28 AM, Stephen Bloch wrote:
>>
>>> I attended a talk yesterday on using 3-D animation to teach
>>> mathematical concepts. The presenter was using either (a C/C++
>>> library named DarkGDK) or SecondLife, but I imagine a lot of the
>>> same things could be done with Alice. And if we perceive Alice as a
>>> serious competitor for "how to teach beginning programming," it
>>> would be nice if we could beat (or at least meet) her on her own
>>> turf -- fun, highly-motivating, attractive 3-D animation accessible
>>> to first-semester students.
>>>
>>> So there's this OpenGL binding bundled with PLT Scheme. Who out
>>> there has played with it? I'd like to write (or, even better, get
>>> somebody else to write!) a beginner-friendly, functional front end
>>> for it that allows first-semester students to build 3-D animations,
>>> with not much more difficulty than the 2-D animations we do with
>>> world, sb-world, or universe. Is anybody working on this sort of
>>> thing?
>>
>> It's ludicrously unfair of me to mention this before he's even gotten
>> started, but I'm working with an undergraduate (cc:'ed) who's
>> expressed an interest in bringing OpenGL into the FrTime fold.
>
> I had a go at this a while back, and wrote a 3D graphics frtime
> extension which is included with fluxus. I'm hoping to get some more
> time to work on it and get some decent examples going.
Does fluxus work with MzScheme 4.x and/or the precise collector? I
tried compiling it about six months ago and got core dumps on startup,
that I guessed were related to issues with memory management.
John Clements
> I think the combination of functional reactive programming and games
> are
> really intriguing. Having worked on big commercial game projects in
> the
> past, I think a switch to a different way of managing state is long
> overdue in that industry.
>
> cheers,
>
> dave
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