[plt-scheme] 3-D graphics
While at Art and Code at CMU March 7-8, I learned CMU uses Processing
[1] for Intro to CS for non-majors [2], so if PLT develops a demo
suite rich with OpenGL examples, I think the examples in Processing
would make a good comparison. Processing's demos are fast enough I
forget it's Java underneath, and Processing syntax on the
obnoxiousness scale is less than Java and greater than Scheme.
Geoff
[1] http://processing.org/
[2] http://www.andrew.cmu.edu/course/15-100mooseNsquirrel/
On Mar 26, 2009, at 13:20, Stephen Bloch wrote:
> On Mar 26, 2009, at 11:34 AM, Noel Welsh wrote:
>
>>> I'd like to write (or, even better, get somebody else to
>>> write!) a beginner-friendly, functional front end for it that allows
>>> first-semester students to build 3-D animations, with not much more
>>> difficulty than the 2-D animations we do with world, sb-world, or
>>> universe.
>>> Is anybody working on this sort of thing?
>>
>> Not that I know of, but a basic system shouldn't be too hard. Of
>> course cranking up the rendering performance and realism requires a
>> lot of work and some decisions about what types of objects and
>> environments you support.
>
> Performance would be nice, of course, but a higher priority for me
> is a beginner-friendly API.