[plt-scheme] GUI guides?
Printing will be done in postscript where such information isn't
needed. Not quite sure why I'd want to play with a print dc but
obviously if I were going to I'd use the correct source. Not sure why
I'd use globals either--- what I need can be computed at point of need
just fine. Width of full line of text in a chess board remains
constant so only needs to be computed just before showing the window.
--hsm
On Mon, Jul 6, 2009 at 6:03 AM, Robby
Findler<robby at eecs.northwestern.edu> wrote:
> That's a fine way to sizing the window, but if you want to print the
> window, that sizing information will be wrong.
>
> Generally, you want to abstract over the dc for all drawing (maybe
> you've done that already) and then just pass in the appropriate that
> you get from the system (usually from the get-dc method of a canvas%,
> the on-paint method of editor<%> or the print method of an editor<%>).
> Just be careful you don't use a global values that are computed from
> the wrong dc.
>
> Robby
>
> On Mon, Jul 6, 2009 at 6:55 AM, Hugh Myers<hsmyers at gmail.com> wrote:
>> Good point. Are you saying this is the wrong approach to correctly
>> sizing a window displaying a chess font? If so what would you
>> recommend?
>>
>> --hsm
>>
>>
>> On Sun, Jul 5, 2009 at 10:00 PM, Hugh Myers<hsmyers at gmail.com> wrote:
>>> The key to width of text is:
>>>
>>>> (define dc (send c get-dc))
>>>> (send dc get-text-extent "123456787" (make-object font% 24 "Chess Adventurer" 'symbol))
>>>
>>> 264.0
>>> 32.0
>>> 0.0
>>> 0.0
>>>
>>> This while the dc in question exists...
>>>
>>> --hsm
>>>
>>> On Sun, Jul 5, 2009 at 9:12 PM, Hugh Myers<hsmyers at gmail.com> wrote:
>>>> Added to list:
>>>>
>>>> Care and feeding of Status Line---a subject worth a guide in of itself:
>>>>
>>>> Create a status line
>>>> Open a status line
>>>> Write to a status line
>>>> Close a status line
>>>> Remove a status line
>>>>
>>>> Note that the overall status line is partitioned into writable areas.
>>>> For instance for a chess board, I would want to show the move text,
>>>> the move number and the move ply (move number without regard to color;
>>>> ply 1 is move 1 as is ply 2 [white's move followed by black's move
>>>> etc.]). Perhaps also information on castling, draw information etc. An
>>>> example rich environment.
>>>>
>>>> --hsm
>>>>
>>>> On Sun, Jul 5, 2009 at 8:41 PM, Hugh Myers<hsmyers at gmail.com> wrote:
>>>>> Thanks for the pointer to dc% What you mention seems like a logical
>>>>> (heaven forbid) arrangement given the concepts involved. Having
>>>>> survived the age of roll-your-own gui (usually text), original
>>>>> windows, and then MFC this should be just another notch in my
>>>>> gui-belt. Even as we e-speak I'm in the middle of investigating frame%
>>>>> which has some of the answers in my shopping-list. I think one of the
>>>>> things that will be in my version of 'GUI Editor Guide' will be a list
>>>>> of what all can be set/modified for a given window. Sometimes it is
>>>>> easier to pick and choose from such a list than to comb a detailed
>>>>> reference--- I think as a guide, this approach might be the one to go
>>>>> with.
>>>>>
>>>>> --hsm
>>>>>
>>>>> On Sun, Jul 5, 2009 at 6:51 PM, Ryan Culpepper<ryanc at ccs.neu.edu> wrote:
>>>>>> Hugh Myers wrote:
>>>>>>>
>>>>>>> Am solving some of these as I try and think of questions to ask. Some
>>>>>>> of the answers raise questions about what is or isn't do-able. For
>>>>>>> instance given fixed width symbol font (like all chess fonts) it would
>>>>>>> be nice to ask how wide and how tall a given text string is. This
>>>>>>> could be used to 'size' the window before display. Nothing I've seen
>>>>>>> yet even hints that this is possible, yet it seems quit reasonable.
>>>>>>
>>>>>> I think you want 'get-text-extent' in 'dc<%>' (drawing context).
>>>>>>
>>>>>> Here are some rough guidelines:
>>>>>>
>>>>>> - 'editor<%>' and 'text%' deal with the text, its styles, modifications to
>>>>>> the text, high-level display concerns (word wrapping, visible/ region, etc).
>>>>>>
>>>>>> - 'canvas<%>' and 'editor-canvas%' deal with the gui concerns: dimensions
>>>>>> of the editor widget, its auxiliary gui elements (scrollbars), etc.
>>>>>>
>>>>>> - 'dc<%>' deals with rendering issues, like how big a string in a
>>>>>> particular font will be rendered on screen.
>>>>>>
>>>>>> Browsing those classes and interfaces is a good way to get an idea of what
>>>>>> functionality is available and how it's provided. Remember to look at the
>>>>>> superclasses and superinterfaces, too.
>>>>>>
>>>>>> Ryan
>>>>>>
>>>>>
>>>>
>>>
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