[plt-scheme] GUI guides?

From: Hugh Myers (hsmyers at gmail.com)
Date: Sun Jul 5 23:12:11 EDT 2009

Added to list:

Care and feeding of Status Line---a subject worth a guide in of itself:

Create a status line
Open a status line
Write to a status line
Close a status line
Remove a status line

Note that the overall status line is partitioned into writable areas.
For instance for a chess board, I would want to show the move text,
the move number and the move ply (move number without regard to color;
ply 1 is move 1 as is ply 2 [white's move followed by black's move
etc.]). Perhaps also information on castling, draw information etc. An
example rich environment.

--hsm

On Sun, Jul 5, 2009 at 8:41 PM, Hugh Myers<hsmyers at gmail.com> wrote:
> Thanks for the pointer to dc% What you mention seems like a logical
> (heaven forbid) arrangement given the concepts involved. Having
> survived the age of roll-your-own gui (usually text), original
> windows, and then MFC this should be just another notch in my
> gui-belt. Even as we e-speak I'm in the middle of investigating frame%
> which has some of the answers in my shopping-list. I think one of the
> things that will be in my version of 'GUI Editor Guide' will be a list
> of what all can be set/modified for a given window. Sometimes it is
> easier to pick and choose from such a list than to comb a detailed
> reference--- I think as a guide, this approach might be the one to go
> with.
>
> --hsm
>
> On Sun, Jul 5, 2009 at 6:51 PM, Ryan Culpepper<ryanc at ccs.neu.edu> wrote:
>> Hugh Myers wrote:
>>>
>>> Am solving some of these as I try and think of questions to ask. Some
>>> of the answers raise questions about what is or isn't do-able. For
>>> instance given fixed width symbol font (like all chess fonts) it would
>>> be nice to ask how wide and how tall a given text string is. This
>>> could be used to 'size' the window before display. Nothing I've seen
>>> yet even hints that this is possible, yet it seems quit reasonable.
>>
>> I think you want 'get-text-extent' in 'dc<%>' (drawing context).
>>
>> Here are some rough guidelines:
>>
>>  - 'editor<%>' and 'text%' deal with the text, its styles, modifications to
>> the text, high-level display concerns (word wrapping, visible/ region, etc).
>>
>>  - 'canvas<%>' and 'editor-canvas%' deal with the gui concerns: dimensions
>> of the editor widget, its auxiliary gui elements (scrollbars), etc.
>>
>>  - 'dc<%>' deals with rendering issues, like how big a string in a
>> particular font will be rendered on screen.
>>
>> Browsing those classes and interfaces is a good way to get an idea of what
>> functionality is available and how it's provided. Remember to look at the
>> superclasses and superinterfaces, too.
>>
>> Ryan
>>
>


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