[plt-scheme] Fwd: Key strokes in BigBang
Nope, I intentionally haven't included this idea yet. It's an open feature request and I'll ponder it one day. -- Matthias
On Dec 3, 2009, at 7:00 PM, Jordan Johnson wrote:
> Hi all,
>
> A student sent me the message below. My reply was that I'm confident there
> isn't a way to handle Alt- and Ctrl-modified keystrokes in universe, but that
> Shift can be detected since it affects the character returned as the
> key-event.
>
> I'm sending this to you all just in case I'm mistaken. If there's a way to
> detect Ctrl/Alt, please let me know.
>
> Best,
> jmj
>
> ---------- Forwarded message ----------
>
> Is there a way for big bang key-events to be more than one key? For example,
> having "control-a" do something different in big bang, then say just "a". I
> was wondering whether I could do this for in my game, for lighting up the
> maze with something less obvious then "l".
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