[plt-scheme] Compatibility MACOS <--> VISTA
Ok, thanks ..
And is there any solution? Other than working on Windows oO ...
What should I not do, to avoid :
>[...]break down on MacOS X if excessive pixelwise drawing was
performed on a display
>graphics context [...]
On Apr 1, 2009, at 1:23 AM, Thomas Chust wrote:
> 2009-03-31 CHAMLY <marc.chamly at gmail.com>:
>> [...]
>> My friend is using Windows vista, and I am on Mac OS, [...]
>> When we try to run the program on my mac, it seems to have a hard
>> time to work... the game's movement is VERY VERY slow, it lags, and
>> sometimes even crashes , it does that with Other Macs as well.
>>
>> Does it come from his PC? or is there really a compatibility issue
>> with
>> DrScheme.
>> [...]
>
> Hello,
>
> I don't know of any special compatibility issues between Windows and
> MacOS X using PLT Scheme graphics. However, MacOS X has a very
> different graphics subsystem than many other operating systems and
> uses a form of display PostScript for most drawing operations. I have
> seen cross platform GUI toolkits (notably for example SWT) break down
> on MacOS X if excessive pixelwise drawing was performed on a display
> graphics context, since this apparently caused the allocation of huge
> amounts of geometry objects.
>
> cu,
> Thomas
>
>
> --
> When C++ is your hammer, every problem looks like your thumb.